import {AbilityModel} from "../../controller/model/AbilityModel";
import Configer from "../../frame/apiModel/config/Configer";
import {FinalKey} from "../../constant/FinalConstant";
import {UnitController} from "../../controller/UnitController";
import {Logger} from "../../frame/apiModel/config/Logger";
import {UnitModel} from "../../frame/apiModel/adapterModel/model3/UnitModel";
import {ItemModel} from "../../frame/apiModel/adapterModel/model3/ItemModel";
import {PlayerModel} from "../../frame/apiModel/adapterModel/model4/PlayerModel";
import {LocModel} from "../../frame/apiModel/base/LocModel";
import {PlayerFactory} from "../../frame/PlayerFactory";
import {DataRouterUtil} from "../../utils/router/DataRouterUtil";
import {CodeUtil} from "../../frame/codeAdapter/CodeUtil";
import {AttributeEnum} from "../../frame/dataSource/DataModel";
import {Util} from "../../utils/Util";
import {AbilityUtil} from "./AbilityUtil";
import {GlobalEnv} from "../../utils/GlobalEnv";

export default class AddPatroSkillModel extends AbilityModel {
    abilityId: string = Configer.getFinal(FinalKey.addPatro) as string;

    actionFun = (activeUnit: UnitModel, activeItem: ItemModel, targetUnit: UnitModel, targetItem: ItemModel, activePlayer: PlayerModel, targetPlayer: PlayerModel, spellId: string, spellLoc: LocModel) => {
        let success = true;
        const hero = GlobalEnv.getHero(activePlayer);
        UnitController.getInstance().addPatro(hero, activeUnit);
        return success;
    }
}